Goldanniyatech
Game Overview



Goldanniyatech image

An Action-Adventure Game!


Goldanniyatech, codenamed Golden, is an upcoming urban fantasy action-adventure game, solo‑developed by me, Yoann Amar Assouline, from scratch.

Explore a teeny-tiny city and its amusement park on the Golden Planet, fight countless goofy creatures in diverse areas, unlock playable characters with unique combat style, enjoy side activities, and invest in properties across the city to unlock new abilities for your characters.

The game is expected to launch in 2026 through Early Access on PC.

Benchmark Demo


A Benchmark Demo was released on , in preparation for the Early Access launch in a couple of months.

The Benchmark Demo will gradually evolve from a small demo where can only walk through a very limited section of Golden Avenue into a full‑featured Gameplay Demo.

In the future, you will be able to try a single Challenge as Charlotte or Max and explore the city!

Genesis Horse creature from the open-world game Goldanniyatech

Early Access


The game is expected to launch in 2026 through Early Access on PC. I will continuously develop the game and gather feedback to adjust everything, while staying faithful to my game’s DNA.

With each update, expect more buildings and brand-new places to explore. More creatures to fight. More unlockable characters. More properties to acquire.

Early Access FAQ

Why is the game in Early Access?

I deeply believe that Early Access is the most effective way to help my game reach its full potential. It allows me to refine every feature and gameplay mechanic, and to collect the feedback needed to make it as enjoyable as possible.

In other words, it's incredibly important for me to gather as much feedback as possible. I truly want to deliver the most polished experience I can, and the only way to do that is by publishing my game in Early Access.

Besides, as a solo developer, relying on Early Access lets me test ideas in real conditions and tweak my game quickly, almost in real time 😃!

How long will the game be in Early Access?

The full version of Goldanniyatech will include significantly more content: additional fantasy creatures to fight, more Playable Characters, more vehicles to control, a wider variety of places to explore, more stores to visit for character upgrades, and new features that will make the overall experience much better.

How will the full version differ from the Early Access version?

Likely between 1 and 2 years. If development goes smoothly, it could take less time. If major features need more work, it might take longer.

Leaving Early Access means my game has reached a stable and complete core experience, refined based on player feedback.

Further updates may follow, depending on what’s needed to improve the experience, how I feel about my game, and how players respond. I will communicate as clearly as possible about the future of my game as the roadmap evolves over time!

Beware, my game’s versioning does not follow the classic “1.0 = full release” convention. Version 1.0 refers to the first public version of my game, not the end of Early Access.

What is the current state of the Early Access version?

At launch, the Early Access version will include multiple Destiny Quests to complete, a few monsters to fight, a couple of drivable vehicles, and a portion of the city to explore.

Development is still ongoing, so I cannot yet provide a crystal-clear list of features. I will clarify the exact content of the initial release closer to launch.

Moreover, some features are still experimental and won’t be included or playable in the first few Early Access builds.

Is the price expected to increase after Early Access?

I am not currently planning a price change for the full release of my game. However, I will make a final decision as the game gets closer to leaving Early Access.

How are players involved during the development process?

I will listen closely to feedback on features, gameplay mechanics, visuals, performance, and overall enjoyment of my game. I will gather most feedback from social media and Steam posts, which I will actively monitor.

On the development side, I will share as much information as possible about what I am updating through social media, my website, and Steam. My goal is to be fully transparent, so players know exactly what to expect in the future.

After launching the Early Access version, I will look for new ways to gather feedback and improve the game.